OpenBubbles is my first game that's more complicated than Pong. It is intended
partly to give me a good foundation in SDL and partly to turn Evan Bailey's
best game into more than a binary you run in Wine (well, that's all it is if
you run Unix). Now it is GPLed C++ code that anyone can learn from and improve.

Improved graphics are the next thing I'm going to add to the game. If you have
any sounds that you think would improve the game, please send them to me!

While these features would be nice, what I'm really interested in at this point
is binary packages, especially a Windows binary. I've spent hours and hours
working on my sister's computer Windows box (the only one I have access to)
trying to build one, but in the end it was all in vain. Argh, if only Windows
had a simple, straightforward way to build stuff like the
'./configure && make && make install' of the GNU world. In addition, I would
like a build on MacOS X; I've made relatively minor attempts at this that
haven't yet succeeded. Of course, RPMs and other packages for various
GNU/Linux distributions are always welcome. I'm just not as concerned about
them because it's not hard to compile the source code on GNU/Linux.
