#include "IReferenceCounted.h"#include "irrArray.h"#include "irrString.h"#include "path.h"#include "vector3d.h"#include "dimension2d.h"#include "SColor.h"#include "ETerrainElements.h"#include "ESceneNodeTypes.h"#include "ESceneNodeAnimatorTypes.h"#include "EMeshWriterEnums.h"#include "SceneParameters.h"#include "IGeometryCreator.h"#include "ISkinnedMesh.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
The gui namespace contains useful classes for easy creation of a graphical user interface.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.