#include "ISceneNode.h"#include "IParticleAnimatedMeshSceneNodeEmitter.h"#include "IParticleBoxEmitter.h"#include "IParticleCylinderEmitter.h"#include "IParticleMeshEmitter.h"#include "IParticleRingEmitter.h"#include "IParticleSphereEmitter.h"#include "IParticleAttractionAffector.h"#include "IParticleFadeOutAffector.h"#include "IParticleGravityAffector.h"#include "IParticleRotationAffector.h"#include "dimension2d.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...