| Box2D 2.3.0 A 2D Physics Engine for Games

Here is a list of all documented class members with links to the class documentation for each member:

### - m -

- m_count : b2ChainShape
- m_p : b2CircleShape
- m_vertex0 : b2EdgeShape
- m_vertex1 : b2EdgeShape
- m_vertices : b2ChainShape
- major : b2Version
- maskBits : b2Filter
- mass : b2MassData
- maxForce : b2FrictionJointDef , b2MotorJointDef , b2MouseJointDef
- maxLength : b2RopeJointDef
- maxMotorForce : b2PrismaticJointDef
- maxMotorTorque : b2RevoluteJointDef , b2WheelJointDef
- maxTorque : b2FrictionJointDef , b2MotorJointDef
- metric : b2SimplexCache
- minor : b2Version
- motorSpeed : b2PrismaticJointDef , b2RevoluteJointDef , b2WheelJointDef
- MoveProxy() : b2BroadPhase , b2DynamicTree