| Box2D 2.3.0 A 2D Physics Engine for Games

Box2D.h
1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18
19 #ifndef BOX2D_H
20 #define BOX2D_H
21
32 // These include files constitute the main Box2D API
33
34 #include <Box2D/Common/b2Settings.h>
35 #include <Box2D/Common/b2Draw.h>
36 #include <Box2D/Common/b2Timer.h>
37
38 #include <Box2D/Collision/Shapes/b2CircleShape.h>
39 #include <Box2D/Collision/Shapes/b2EdgeShape.h>
40 #include <Box2D/Collision/Shapes/b2ChainShape.h>
41 #include <Box2D/Collision/Shapes/b2PolygonShape.h>
42
43 #include <Box2D/Collision/b2BroadPhase.h>
44 #include <Box2D/Collision/b2Distance.h>
45 #include <Box2D/Collision/b2DynamicTree.h>
46 #include <Box2D/Collision/b2TimeOfImpact.h>
47
48 #include <Box2D/Dynamics/b2Body.h>
49 #include <Box2D/Dynamics/b2Fixture.h>
50 #include <Box2D/Dynamics/b2WorldCallbacks.h>
51 #include <Box2D/Dynamics/b2TimeStep.h>
52 #include <Box2D/Dynamics/b2World.h>
53
54 #include <Box2D/Dynamics/Contacts/b2Contact.h>
55
56 #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
57 #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
58 #include <Box2D/Dynamics/Joints/b2GearJoint.h>
59 #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
60 #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
61 #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
62 #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
63 #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
64 #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
65 #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
66 #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
67
68 #endif
b2Settings.h