| Box2D 2.3.0 A 2D Physics Engine for Games

### - c -

- Clear() : b2ChainShape
- ClearFlags() : b2Draw
- ClearForces() : b2World
- Clone() : b2ChainShape , b2CircleShape , b2EdgeShape , b2PolygonShape , b2Shape
- Combine() : b2AABB
- ComputeAABB() : b2ChainShape , b2CircleShape , b2EdgeShape , b2PolygonShape , b2Shape
- ComputeMass() : b2ChainShape , b2CircleShape , b2EdgeShape , b2PolygonShape , b2Shape
- Contains() : b2AABB
- CreateBody() : b2World
- CreateChain() : b2ChainShape
- CreateFixture() : b2Body
- CreateJoint() : b2World
- CreateLoop() : b2ChainShape
- CreateProxy() : b2BroadPhase , b2DynamicTree