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SKINImsg.h
1 /*********************************************************/
2 /*
3 Definition of SKINI Message Types and Special Symbols
4 Synthesis toolKit Instrument Network Interface
5
6 These symbols should have the form:
7
8 \c __SK_<name>_
9
10 where <name> is the string used in the SKINI stream.
11
12 by Perry R. Cook, 1995--2017.
13 */
14 /*********************************************************/
15
16 namespace stk {
17
18 #define NOPE -32767
19 #define YEP 1
20 #define SK_DBL -32766
21 #define SK_INT -32765
22 #define SK_STR -32764
23 #define __SK_Exit_ 999
24
25 /***** MIDI COMPATIBLE MESSAGES *****/
26 /*** (Status bytes for channel=0) ***/
27
28 #define __SK_NoteOff_ 128
29 #define __SK_NoteOn_ 144
30 #define __SK_PolyPressure_ 160
31 #define __SK_ControlChange_ 176
32 #define __SK_ProgramChange_ 192
33 #define __SK_AfterTouch_ 208
34 #define __SK_ChannelPressure_ __SK_AfterTouch_
35 #define __SK_PitchWheel_ 224
36 #define __SK_PitchBend_ __SK_PitchWheel_
37 #define __SK_PitchChange_ 49
38
39 #define __SK_Clock_ 248
40 #define __SK_SongStart_ 250
41 #define __SK_Continue_ 251
42 #define __SK_SongStop_ 252
43 #define __SK_ActiveSensing_ 254
44 #define __SK_SystemReset_ 255
45
46 #define __SK_Volume_ 7
47 #define __SK_ModWheel_ 1
48 #define __SK_Modulation_ __SK_ModWheel_
49 #define __SK_Breath_ 2
50 #define __SK_FootControl_ 4
51 #define __SK_Portamento_ 65
52 #define __SK_Balance_ 8
53 #define __SK_Pan_ 10
54 #define __SK_Sustain_ 64
55 #define __SK_Damper_ __SK_Sustain_
56 #define __SK_Expression_ 11
57
58 #define __SK_AfterTouch_Cont_ 128
59 #define __SK_ModFrequency_ __SK_Expression_
60
61 #define __SK_ProphesyRibbon_ 16
62 #define __SK_ProphesyWheelUp_ 2
63 #define __SK_ProphesyWheelDown_ 3
64 #define __SK_ProphesyPedal_ 18
65 #define __SK_ProphesyKnob1_ 21
66 #define __SK_ProphesyKnob2_ 22
67
68 /*** Instrument Family Specific ***/
69
70 #define __SK_NoiseLevel_ __SK_FootControl_
71
72 #define __SK_PickPosition_ __SK_FootControl_
73 #define __SK_StringDamping_ __SK_Expression_
74 #define __SK_StringDetune_ __SK_ModWheel_
75 #define __SK_BodySize_ __SK_Breath_
76 #define __SK_BowPressure_ __SK_Breath_
77 #define __SK_BowPosition_ __SK_PickPosition_
78 #define __SK_BowBeta_ __SK_BowPosition_
79
80 #define __SK_ReedStiffness_ __SK_Breath_
81 #define __SK_ReedRestPos_ __SK_FootControl_
82
83 #define __SK_FluteEmbouchure_ __SK_Breath_
84 #define __SK_JetDelay_ __SK_FluteEmbouchure_
85
86 #define __SK_LipTension_ __SK_Breath_
87 #define __SK_SlideLength_ __SK_FootControl_
88
89 #define __SK_StrikePosition_ __SK_PickPosition_
90 #define __SK_StickHardness_ __SK_Breath_
91
92 #define __SK_TrillDepth_ 1051
93 #define __SK_TrillSpeed_ 1052
94 #define __SK_StrumSpeed_ __SK_TrillSpeed_
95 #define __SK_RollSpeed_ __SK_TrillSpeed_
96
97 #define __SK_FilterQ_ __SK_Breath_
98 #define __SK_FilterFreq_ 1062
99 #define __SK_FilterSweepRate_ __SK_FootControl_
100
101 #define __SK_ShakerInst_ 1071
102 #define __SK_ShakerEnergy_ __SK_Breath_
103 #define __SK_ShakerDamping_ __SK_ModFrequency_
104 #define __SK_ShakerNumObjects_ __SK_FootControl_
105
106 #define __SK_Strumming_ 1090
107 #define __SK_NotStrumming_ 1091
108 #define __SK_Trilling_ 1092
109 #define __SK_NotTrilling_ 1093
110 #define __SK_Rolling_ __SK_Strumming_
111 #define __SK_NotRolling_ __SK_NotStrumming_
112
113 #define __SK_PlayerSkill_ 2001
114 #define __SK_Chord_ 2002
115 #define __SK_ChordOff_ 2003
116
117 #define __SK_SINGER_FilePath_ 3000
118 #define __SK_SINGER_Frequency_ 3001
119 #define __SK_SINGER_NoteName_ 3002
120 #define __SK_SINGER_Shape_ 3003
121 #define __SK_SINGER_Glot_ 3004
122 #define __SK_SINGER_VoicedUnVoiced_ 3005
123 #define __SK_SINGER_Synthesize_ 3006
124 #define __SK_SINGER_Silence_ 3007
125 #define __SK_SINGER_VibratoAmt_ __SK_ModWheel_
126 #define __SK_SINGER_RndVibAmt_ 3008
127 #define __SK_SINGER_VibFreq_ __SK_Expression_
128
129 } // stk namespace

The Synthesis ToolKit in C++ (STK)
©1995--2017 Perry R. Cook and Gary P. Scavone. All Rights Reserved.