#include <Interpolation.h>
Inherited by TileSampler< PointSampler, TreeT >, and Sampler< 0, false >.
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static const char * | name () |
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static int | radius () |
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static bool | mipmap () |
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static bool | consistent () |
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static bool | staggered () |
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static size_t | order () |
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template<class TreeT > |
static bool | sample (const TreeT &inTree, const Vec3R &inCoord, typename TreeT::ValueType &result) |
| Sample inTree at the nearest neighbor to inCoord and store the result in result. More...
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template<class TreeT > |
static TreeT::ValueType | sample (const TreeT &inTree, const Vec3R &inCoord) |
| Sample inTree at the nearest neighbor to inCoord. More...
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◆ consistent()
static bool consistent |
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inlinestatic |
◆ mipmap()
◆ name()
static const char* name |
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inlinestatic |
◆ order()
◆ radius()
◆ sample() [1/2]
bool sample |
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const TreeT & |
inTree, |
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const Vec3R & |
inCoord, |
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typename TreeT::ValueType & |
result |
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inlinestatic |
Sample inTree at the nearest neighbor to inCoord and store the result in result.
- Returns
true
if the sampled value is active.
◆ sample() [2/2]
TreeT::ValueType sample |
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const TreeT & |
inTree, |
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const Vec3R & |
inCoord |
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inlinestatic |
Sample inTree at the nearest neighbor to inCoord.
- Returns
- the reconstructed value
◆ staggered()
static bool staggered |
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inlinestatic |
The documentation for this struct was generated from the following file: