OpenVDB  6.0.0
Public Types | Public Member Functions | List of all members
ComputeIntersectingVoxelSign< TreeType, MeshDataAdapter > Struct Template Reference

#include <MeshToVolume.h>

Public Types

using ValueType = typename TreeType::ValueType
 
using LeafNodeType = typename TreeType::LeafNodeType
 
using Int32TreeType = typename TreeType::template ValueConverter< Int32 >::Type
 
using Int32LeafNodeType = typename Int32TreeType::LeafNodeType
 
using PointArray = std::unique_ptr< Vec3d[]>
 
using MaskArray = std::unique_ptr< bool[]>
 
using LocalData = std::pair< PointArray, MaskArray >
 
using LocalDataTable = tbb::enumerable_thread_specific< LocalData >
 

Public Member Functions

 ComputeIntersectingVoxelSign (std::vector< LeafNodeType * > &distNodes, const TreeType &distTree, const Int32TreeType &indexTree, const MeshDataAdapter &mesh)
 
void operator() (const tbb::blocked_range< size_t > &range) const
 

Member Typedef Documentation

◆ Int32LeafNodeType

using Int32LeafNodeType = typename Int32TreeType::LeafNodeType

◆ Int32TreeType

using Int32TreeType = typename TreeType::template ValueConverter<Int32>::Type

◆ LeafNodeType

using LeafNodeType = typename TreeType::LeafNodeType

◆ LocalData

using LocalData = std::pair<PointArray, MaskArray>

◆ LocalDataTable

using LocalDataTable = tbb::enumerable_thread_specific<LocalData>

◆ MaskArray

using MaskArray = std::unique_ptr<bool[]>

◆ PointArray

using PointArray = std::unique_ptr<Vec3d[]>

◆ ValueType

using ValueType = typename TreeType::ValueType

Constructor & Destructor Documentation

◆ ComputeIntersectingVoxelSign()

ComputeIntersectingVoxelSign ( std::vector< LeafNodeType * > &  distNodes,
const TreeType &  distTree,
const Int32TreeType indexTree,
const MeshDataAdapter mesh 
)
inline

Member Function Documentation

◆ operator()()

void operator() ( const tbb::blocked_range< size_t > &  range) const
inline

The documentation for this struct was generated from the following file: