Dense stencil of a given width.
More...
#include <Stencils.h>
Inherits BaseStencil< DenseStencil< GridT, IsSafe >, GridT, IsSafe >.
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| DenseStencil (const GridType &grid, int halfWidth) |
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const ValueType & | getCenterValue () const |
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void | moveTo (const Coord &ijk) |
| Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors. More...
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template<typename IterType > |
void | moveTo (const IterType &iter) |
| Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors. More...
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void | moveTo (const Coord &ijk, const ValueType ¢erValue) |
| Initialize the stencil buffer with the values of voxel (i, j, k) and its neighbors. The method also takes a value of the center element of the stencil, assuming it is already known. More...
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void | moveTo (const Vec3< RealType > &xyz) |
| Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors. More...
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const ValueType & | getValue (unsigned int pos=0) const |
| Return the value from the stencil buffer with linear offset pos. More...
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const ValueType & | getValue () const |
| Return the value at the specified location relative to the center of the stencil. More...
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void | setValue (const ValueType &value) |
| Set the value at the specified location relative to the center of the stencil. More...
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int | size () |
| Return the size of the stencil buffer. More...
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ValueType | median () const |
| Return the median value of the current stencil. More...
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ValueType | mean () const |
| Return the mean value of the current stencil. More...
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ValueType | min () const |
| Return the smallest value in the stencil buffer. More...
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ValueType | max () const |
| Return the largest value in the stencil buffer. More...
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const Coord & | getCenterCoord () const |
| Return the coordinates of the center point of the stencil. More...
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bool | intersects (const ValueType &isoValue=zeroVal< ValueType >()) const |
| Return true if the center of the stencil intersects the iso-contour specified by the isoValue. More...
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const GridType & | grid () const |
| Return a const reference to the grid from which this stencil was constructed. More...
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const AccessorType & | accessor () const |
| Return a const reference to the ValueAccessor associated with this Stencil. More...
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template<typename , typename , bool > |
class | BaseStencil |
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template<typename GridT, bool IsSafe = true>
class openvdb::v6_0::math::DenseStencil< GridT, IsSafe >
Dense stencil of a given width.
◆ AccessorType
◆ BufferType
◆ GridType
◆ IterType
◆ TreeType
◆ ValueType
◆ DenseStencil()
◆ accessor()
Return a const reference to the ValueAccessor associated with this Stencil.
◆ getCenterCoord()
const Coord& getCenterCoord |
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const |
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inlineinherited |
Return the coordinates of the center point of the stencil.
◆ getCenterValue()
◆ getValue() [1/2]
const ValueType& getValue |
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unsigned int |
pos = 0 | ) |
const |
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inlineinherited |
Return the value from the stencil buffer with linear offset pos.
- Note
- The default (pos = 0) corresponds to the first element which is typically the center point of the stencil.
◆ getValue() [2/2]
Return the value at the specified location relative to the center of the stencil.
◆ grid()
Return a const reference to the grid from which this stencil was constructed.
◆ intersects()
Return true if the center of the stencil intersects the iso-contour specified by the isoValue.
◆ max()
Return the largest value in the stencil buffer.
◆ mean()
Return the mean value of the current stencil.
◆ median()
Return the median value of the current stencil.
◆ min()
Return the smallest value in the stencil buffer.
◆ moveTo() [1/4]
Initialize the stencil buffer with the values of voxel (i, j, k) and its neighbors. The method also takes a value of the center element of the stencil, assuming it is already known.
- Parameters
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ijk | Index coordinates of stnecil center |
centerValue | Value of the center element of the stencil |
◆ moveTo() [2/4]
void moveTo |
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const Vec3< RealType > & |
xyz | ) |
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inlineinherited |
Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors.
- Parameters
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xyz | Floating point voxel coordinates of stencil center |
This method will check to see if it is necessary to update the stencil based on the cached index coordinates of the center point.
◆ moveTo() [3/4]
void moveTo |
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const Coord & |
ijk | ) |
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inline |
Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors.
◆ moveTo() [4/4]
Initialize the stencil buffer with the values of voxel (x, y, z) and its neighbors.
◆ setValue()
Set the value at the specified location relative to the center of the stencil.
◆ size()
Return the size of the stencil buffer.
◆ BaseStencil
◆ mCenter
◆ mGrid
The documentation for this class was generated from the following file: