OpenVDB
6.0.0
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TBB body object to voxelize a mesh of triangles and/or quads into a collection of VDB grids, namely a squared distance grid, a closest primitive grid and an intersecting voxels grid (masks the mesh intersecting voxels) More...
#include <MeshToVolume.h>
Public Types | |
using | Ptr = std::unique_ptr< VoxelizationData > |
using | ValueType = typename TreeType::ValueType |
using | Int32TreeType = typename TreeType::template ValueConverter< Int32 >::Type |
using | UCharTreeType = typename TreeType::template ValueConverter< unsigned char >::Type |
using | FloatTreeAcc = tree::ValueAccessor< TreeType > |
using | Int32TreeAcc = tree::ValueAccessor< Int32TreeType > |
using | UCharTreeAcc = tree::ValueAccessor< UCharTreeType > |
Public Member Functions | |
VoxelizationData () | |
unsigned char | getNewPrimId () |
Public Attributes | |
TreeType | distTree |
FloatTreeAcc | distAcc |
Int32TreeType | indexTree |
Int32TreeAcc | indexAcc |
UCharTreeType | primIdTree |
UCharTreeAcc | primIdAcc |
TBB body object to voxelize a mesh of triangles and/or quads into a collection of VDB grids, namely a squared distance grid, a closest primitive grid and an intersecting voxels grid (masks the mesh intersecting voxels)
using FloatTreeAcc = tree::ValueAccessor<TreeType> |
using Int32TreeAcc = tree::ValueAccessor<Int32TreeType> |
using Int32TreeType = typename TreeType::template ValueConverter<Int32>::Type |
using Ptr = std::unique_ptr<VoxelizationData> |
using UCharTreeAcc = tree::ValueAccessor<UCharTreeType> |
using UCharTreeType = typename TreeType::template ValueConverter<unsigned char>::Type |
using ValueType = typename TreeType::ValueType |
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inline |
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inline |
FloatTreeAcc distAcc |
TreeType distTree |
Int32TreeAcc indexAcc |
Int32TreeType indexTree |
UCharTreeAcc primIdAcc |
UCharTreeType primIdTree |