#include <VolumeToSpheres.h>
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| ClosestPointDist (std::vector< Vec3R > &instancePoints, std::vector< float > &instanceDistances, const PointList &surfacePointList, const std::vector< const Index32LeafT * > &leafNodes, const std::vector< IndexRange > &leafRanges, const std::vector< Vec4R > &leafBoundingSpheres, const std::vector< Vec4R > &nodeBoundingSpheres, size_t maxNodeLeafs, bool transformPoints=false) |
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void | run (bool threaded=true) |
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void | operator() (const tbb::blocked_range< size_t > &) const |
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◆ IndexRange
◆ ClosestPointDist()
ClosestPointDist |
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std::vector< Vec3R > & |
instancePoints, |
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std::vector< float > & |
instanceDistances, |
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const PointList & |
surfacePointList, |
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const std::vector< const Index32LeafT * > & |
leafNodes, |
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const std::vector< IndexRange > & |
leafRanges, |
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const std::vector< Vec4R > & |
leafBoundingSpheres, |
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const std::vector< Vec4R > & |
nodeBoundingSpheres, |
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size_t |
maxNodeLeafs, |
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bool |
transformPoints = false |
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) |
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◆ operator()()
void operator() |
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const tbb::blocked_range< size_t > & |
range | ) |
const |
◆ run()
void run |
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bool |
threaded = true | ) |
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The documentation for this class was generated from the following file: