31 #include <SFML/Graphics/Transform.h> 32 #include <SFML/Graphics/Color.h> 33 #include <SFML/System/Vector2.h> 34 #include <SFML/System/Vector3.h> 100 #endif // SFML_GLSL_H
2-component vector of integers
3-component vector of floats
2-component vector of floats